![]() ![]() ![]() Over the course of a year, he'd created the two biggest franchises Technos would ever have. It worked and the game exploded, becoming one of the industry's most popular titles, doubling his salary, and cementing his job security. He and his team followed with Double Dragon, another arcade brawler, this time with an art style designed to appeal internationally. In 19, Yoshihisa Kishimoto could do little wrong.įour months into a new job at developer Technos, he led a team to complete side-scrolling arcade brawler Nekketsu Kouha Kunio-kun, the first in a franchise that would spawn more than 30 games in Japan. A rare interview with the director of 1987's breakout side-scrolling brawler.
0 Comments
Leave a Reply. |